Junko Kawaguchi

3D Animator

Skill

Software

Maya — 8 years
3D Studio Max — 2 year
Unity — 2 years
Spine — 1 year

Programming

python — 1 year

Work History

StudioGX

2021 — Present
Creation of cutscenes to be played in the game
In-game character motion and rig creation
Motion capture data adjustment
Creation of character special move cutscenes
Coordination of motion capture data for ingame and communication with subcontractors regarding their work

emoria

2018 — 2020
Creation of character special move cutscenes
Creation of cut scenes for out-game character stories
In-game character motion creation
Creation of character special move cutscenes
Character rig creation
Creation of cutscenes for stories

Opus

2016 — 2018
Creation of character motion
Motion capture data adjustment