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StudioGX – Miarmy

Crowd simulation plug-in software for Maya Miarmy

If you could easily create crowds like Shibuya Crossing, your work time could be greatly reduced.What if it was easy to rework and modify and supported many renderers and middleware?

Miarmy is software that can meet the demands of such designers. In fact, it is used all over the world and is highly evaluated.

Why choose Miarmy?

When you hear crowd simulation, many of you may think of a slightly different work process than Maya or other 3D software you’ve used so far. In fact, when you use crowd simulation software, apart from the 3D production you have been doing up to that point, there will always be simulation program work similar to game production.

Miarmy simulation is easy to embed!

Some designers who are unfamiliar with programming may have allergic reactions, but don’t worry. Miamry’s work can be done almost entirely with the mouse, without scripting programming like Mel’s.

“Under what conditions (situations), how should the character (agent) behave?”

Just by setting the condition of such a command with the “Decision node”, the character will behave as expected.

Support for many renderers

Miarmy supports renderers that are often used in the field. The following are the main renders that are supported.

  • Arnold
  • V-Ray
  • Redshift
  • Renderman 他

A render farm that supports Miarmy is also available.


Generous support

Feel free to ask us any questions during the project if you have any questions.

We will respond promptly. If you still find it difficult, please send us the target scene.
It is also possible to conclude an NDA in advance. We respond and send you the file.

In addition, StudioGX also undertakes commissioned production of crowd scenes, so we would appreciate it if you could consider this as well.

Trial version can render up to 100 bodies

If you don’t mind, please try the trial version once.

Limitations of Miarmy Express
Not for commercial use(Mainly learning / Assumed to be used for testing purposes)

If you have any questions, please feel free to contact us.

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